Well, it has been quite some time since I sat and blogged my happenings as a teacher and coach so before the New Year hits I thought I should post an update. During this school year I have starting teaching AP World History which has been great fun. I love the challenges that teaching a classroom full of motivated studetns provides. I also continue to teach my regular world history survey course.
In my daily activites of teaching there are a couple of activites that have become common. First is that of blogging. I have talked before about the value of blogging with students and I continue to be a large supporting of this outlet and tool for self expression and educational reflection. Blogging has become a steady source of activity in my classroom and I feel it offers incredible benefits. It also saves a couple of trees here and there. Second, I continue to be a large supporter of the use of games. The InQuizitor is a game developed by 3MRT that I have recently started using. I also continue to be a supported of Making History by Muzzy Lane. Both games are mainstays in my courses. Making History has become something that kids expect to play when they enroll in world history. It no longer is “new” ….it is just what we do. The expectations are different but students still enjoy the fact that their aging teacher likes a good computer game. Who can’t enjoy a good round of Civ or Age of Empires? I also am becoming firm believe in web based games. I know Muzzy Lane is working on this aspect and has been for some time. I do think this avenue has potential. It will be much easier on the classroom teacher to use games in the class if the game is web based versus installation of games on individual machines/servers and then the tech problems that sometimes come with that. Textbook companies are getting much better with their use of technology to aid instruction and a lot of what publishers are offering is web based.
I have mentioned in this blog about the pace of change in education….or better the lack of a pace of change. That issue still plagues us. Since I started using games in my classroom nearly four years ago, there has been some growth. However, the growth has not been what I would have expected in our digital world. What are the causes? Cost, hardware, software, inexperience? I don’t really know for certain only time will tell what form games in education will take…..Merry Christmas and Happy Holidays!